Private Islands

Private islands are available to anyone who applies to them and gets approval.

Private islands come in classes and tiers.

There are limits on the tiers based on sea aswell. In The Blues it is limited to Class III, in Paradise its limited to Class IV, in New world there is no limit(Class V)

Tiers decide the things the island offers to the public, and classes decides the overall dangerousness for non-natives to be on the island not including the Guardian of the island, both can be upgraded by the owner with beli spent.

Tiers Definitions

I - Class 1 Equipment.

II - Class 2 Equipment and Upgrades.

III - Class 3 Equipment and Upgrades.

IV - Regular Dials.

V - Ancient Dials.

Classes Definitions

I - No Natural Threats

II - Small threats, takes a little bit of skill/power to survive (Such as small wolves, and poison ivy)

III - Moderate Threats, takes a decent amount of skill/power to survive (Such as bears, and bear traps)

IV - Great Threats, takes extreme amounts of skill/power to survive (Such as deadly native hunters, and deadly poisonous traps)

V - Unsurvivable, Takes extreme amounts of skill/power and excellent roleplaying skill to survive (Such as Sea kings/Giants/Monsters with extreme skill, and extreme weather/poisons/traps)

NPCs Definitions

Note: Your island's creatures will have these stats in these areas unlesss specified otherwise

Subnote: Your island only gets these creatures if class II or above, and Class III gets + 10 to all the stats, Class IV gets + 20 all stats, Class V gets +30 to all stats.

In Blues Creatures usually have.

Strength: 20

Endurance: 20

Dexterity: 0

Agility: 20

In Paradise Creatures usually have.

Strength: 40

Endurance: 40

Dexterity: 0

Agility: 40

In New World Creatures usually have.

Strength: 60

Endurance: 60

Dexterity: 0

Agility: 60